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Help  Dynamic Attachment Often Displaced
#3
(07-08-2024, 08:13 AM)josemendez Wrote: Hi,

Attachments haven't changed at all in Obi 7 , they should behave the same as in Obi 6.
Could you share a small project/scene that reproduces this by sending it to support(at)virtualmethodstudio.com so that we can take a closer look?

kind regards

Hi,

Thank you for response. But strange thing is, its only happening in VR runtime, sometimes alrite and sometimes out of place. In editor its almost not happening like I have only see it once out of 100 times. Is there any reason it could happen? or anyways to detect and fix it if it happens? Pin Constraints or anything related to that?

I will try to create a small project to reproduce it but its only happening in VR mostly

You explained in another post about physics in Obi 7

Quote:As a result there may be more than one physics update during which Obi doesn't react to the rigidbody simulation immediately, but compensates for it later in the same frame. In the case of a rigidbody hanging from a rope, this means the rigidbody may fall due to gravity for more than 1 physics step, and the rope will later apply a larger force to get the rigidbody back to its position. 


Could this be the reason? because hooks are rigidbodies attached dynamically and they fall due to gravity along with Obi Rope. But if number of steps are different for rope then more gravity could displace the initial hook binding position?
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Messages In This Thread
RE: Dynamic Attachment Often Displaced - by vrtraining - 07-08-2024, 08:42 AM