07-08-2024, 07:43 AM
(07-08-2024, 02:38 AM)yunayuna64 Wrote: In my application, the fluid must follow the shape of the surface exactly, so the your suggestion is not likely to work directly.
You could use distance fields instead of capsule colliders to better approximate the shape of the mesh. I've done this in the past with good results.
Note that if your fluid can't abandon the surface of the mesh, using an eulerian texture-space simulation (instead of a lagrangian, world-space one like Obi) would be a cheaper and more robust alternative.
kind regards,