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Help  Obi7 | Fluid collision with skinned mesh
#3
(06-08-2024, 10:59 AM)josemendez Wrote: Hi,

The traditional way to implement collisions in games against a skinned mesh is by parenting regular colliders (usually capsules and spheres) to its bones. This is less accurate than using a particle-based representation, but also cheaper.

kind regards,

In my application, the fluid must follow the shape of the surface exactly, so the your suggestion is not likely to work directly.
Anyway, thanks very much for your reply.

Kind regards.
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Messages In This Thread
RE: Obi7 | Fluid collision with skinned mesh - by yunayuna64 - 07-08-2024, 02:38 AM