Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Obi7 | Fluid collision with skinned mesh
#2
(06-08-2024, 04:06 AM)yunayuna64 Wrote: Hello.

Using Obi Softbody I could make the Obi Fluid particle to collide with a skinned mesh deformed by its bone transform.
I wonder if there is a way to implement fluid collision with such a deformed mesh without using Softbody.
Please tell me if there is a method.

Thanks.

Hi,

The traditional way to implement collisions in games against a skinned mesh is by parenting regular colliders (usually capsules and spheres) to its bones. This is less accurate than using a particle-based representation, but also cheaper.

kind regards,
Reply


Messages In This Thread
RE: Obi7 | Fluid collision with skinned mesh - by josemendez - 06-08-2024, 10:59 AM