06-08-2024, 10:59 AM
(06-08-2024, 04:06 AM)yunayuna64 Wrote: Hello.
Using Obi Softbody I could make the Obi Fluid particle to collide with a skinned mesh deformed by its bone transform.
I wonder if there is a way to implement fluid collision with such a deformed mesh without using Softbody.
Please tell me if there is a method.
Thanks.
Hi,
The traditional way to implement collisions in games against a skinned mesh is by parenting regular colliders (usually capsules and spheres) to its bones. This is less accurate than using a particle-based representation, but also cheaper.
kind regards,