03-08-2024, 10:54 PM
(This post was last modified: 03-08-2024, 10:56 PM by Barliesque.)
(02-08-2024, 07:49 AM)josemendez Wrote: This is a bug in ShaderGraph. Open up IndirectTransparent.shadergraph, and in the graph inspector, remove the Active Targets you're not using (in your case, Built-in). Doing this will get rid of the message.
Good to know.
(02-08-2024, 07:49 AM)josemendez Wrote: No need to have an ObiFluidRenderer feature if your fluid is Opaque. The renderer feature extracts a thickness buffer and a refraction buffer to be used with transparent fluids, but it's useless for opaque.
Ah, of course.
(02-08-2024, 07:49 AM)josemendez Wrote: Will investigate this further and get back to you.
Thanks for your help. I'm hoping to get this resolved in the next few days.