01-08-2024, 01:56 PM
(This post was last modified: 01-08-2024, 02:01 PM by josemendez.)
(01-08-2024, 01:42 PM)kripa1415 Wrote: Hi,
Attached screenshot of the unity scene. You can see the parabolic points are plotted there. If I attach all these points as static connections, yes I agree it creates a parabolic
rope which remains hard. But what I am trying to achieve is, once its created, as in the original game, If I move one end of the rope, all other points follow and parabolic path
twists/turn based on the direction of the end point. Here if we make all points as static how can I achieve that? its all going to be static right ? its okay If end points are not going
to move. But I need the functionality of that game not just the static parabolic path ?
Hi,
No need to attach all points, that will of course render the rope unable to move. As explained, you only need to attach *two points at each end*, and make sure they’re not all in a straight line.
If your points are numbered from 1 to 7, attach 1 and 2 to one transform and 6 and 7 to another transform. Leave 3,4 and 5 unattached.