01-08-2024, 08:07 AM
(31-07-2024, 01:48 PM)kripa1415 Wrote: Oh I see!.
Is it possible to make something similar shown in the video, using ObiRod ?
I attempted and its coming good so far. Stuck in not sure about how to alter rod length
https://drive.google.com/file/d/1Yo66Ach...sp=sharing
Hi,
Using rods for this is overkill. The spring coils in the video all move in unison and never deviate from a cylinder-like shape, so simulating each individual coil is just a waste of resources: this can just be a texture on a rope.
You could use a procedural texture too, which will give you sharper visuals. I wrote a shader that does this for another user a long time ago, but it only works for the built-in render pipeline. Another user ported it to ShaderGraph. You can find both in this thread:
http://obi.virtualmethodstudio.com/forum...-2706.html
A video of the result:
https://m.youtube.com/watch?v=Vm1COjy9tuU
kind regards,