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Softbody vehicle with many meshes
#4
Thanks! Makes sense but that sucks. I was going to use Obi for deformation and do my own scripts for hinges and falling off parts. Another method I saw was to use rigged components and deform based on hit locations and forces. I guess I'll probably go back to that. definitely adds complexity.
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Messages In This Thread
Softbody vehicle with many meshes - by protomor - 08-06-2024, 07:15 AM
RE: Softbody vehicle with many meshes - by tegleg - 30-07-2024, 04:34 PM
RE: Softbody vehicle with many meshes - by protomor - 31-07-2024, 01:46 AM