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Handles in runtime
#5
Is there an equivalent for this in the current version? All of the documentation I can find is out of date and obi handles aren't a thing anymore, nor is the option to set individual particle positions manually. I have a rope that is being grabbed at one end so I want the loose end to respond to physics, but the grabbed end to stay attached to the hand which is moved in update. Currently, if I use the fixed updater, the grabbed end is floaty and disconnects from the hand, but if I use late updater it jitters. I want it to not simulate physics on the grabbed particle while still doing so on the rest of the particles and I need this to be dynamic because the rope could be grabbed from either end or not at all.
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Messages In This Thread
Handles in runtime - by Cannias - 09-02-2018, 12:17 PM
RE: Handles in runtime - by josemendez - 09-02-2018, 12:57 PM
RE: Handles in runtime - by Cannias - 09-02-2018, 01:49 PM
RE: Handles in runtime - by josemendez - 09-02-2018, 01:52 PM
RE: Handles in runtime - by Fuzzypeg - 22-07-2024, 10:26 AM
RE: Handles in runtime - by josemendez - 22-07-2024, 10:52 AM
RE: Handles in runtime - by Fuzzypeg - 22-07-2024, 02:44 PM