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Help  Fluid not rendering on VR (URP) with single-pass stereo
#1
Pregunta 
I purchased and am a long time user of all of your assets (Cloth, rope, softbody) and have happily been using it even with URP until I got stuck with a unique client requirement this time.

I have a project specifically needing VR with URP, and can't get OBI fluid to render anything in standalone android builds running on Quest 3 devices.

I cannot switch from single-pass stereo to multi pass for performance reasons as this is a standalone project and not PC-VR. Been through all your VR related forums and answers suggest using Built-In for VR, which is not possible for our team's pipeline right now.

Is there ANY way I could get Fluid working on VR with URP? Desperately need help right now, as without your asset we really have no other options at all for dynamic fluid sim.

For context, we are simulating blood in a VR-based surgery scene.
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Messages In This Thread
Fluid not rendering on VR (URP) with single-pass stereo - by arrnav96 - 21-07-2024, 05:21 PM