19-07-2024, 08:51 AM
(This post was last modified: 19-07-2024, 12:23 PM by josemendez.)
(18-07-2024, 11:19 PM)mayktr Wrote: Even a simple force causes the ropes to intertwine.
Hi,
What kind of "force" are you referring to (external force, AddForce(), moving the rope using a transform, etc)? how and when are you applying this force?
Taking a look at your screenshots, I see you have a Rigidbody component added to your rope. This doesn't make any sense: a body can either be rigid or deformable, but not both at once. Adding a rigidbody component to a rope will duplicate a lot of functionality (gravity wil be added twice, external forces will be considered twice, etc) and will yield rather strange behavior.
If your body is rigid (eg a box) use Rigidbody and a Collider of the appropriate shape. If your body is deformable (rope, cloth, softbody, or fluid) use the necessary Obi asset/component, in this case ObiRope.
kind regards,