Hello guys, I have a situation here. I'm creating (extending) the rope at runtime. But from time to time, seems the GC is allocating memory and its causing the game to "lag" as the time to update the frame reaches up to 300ms. Follows the image of the profiler when the this happens. I'm not sure if theres a way to solve this problem, if its from the ObiSolver perspective or from Unity's GC perspective. Thanks in advance for some light in this issue.
GC Alloc dropping FPS when rope gets bigger
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GC Alloc dropping FPS when rope gets bigger - by leonrdo - 08-08-2017, 08:56 PM
RE: GC Alloc dropping FPS when rope gets bigger - by leonrdo - 09-08-2017, 02:58 PM
RE: GC Alloc dropping FPS when rope gets bigger - by leonrdo - 15-08-2017, 03:09 PM
RE: GC Alloc dropping FPS when rope gets bigger - by josemendez - 15-08-2017, 03:25 PM
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