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Question About Collision Impulse
#3
(16-07-2024, 09:31 AM)josemendez Wrote: Hi!

Correct, Obi only implements rigidbodies but not articulation bodies.


Simply divide by time squared. In Obi's case, "time" is the duration of a substep. Sample pseudocode, assuming you're using ObiFixedUpdater:

Code:
force = lambdaImpulse / (Mathf.Pow(Time.fixedDeltaTime / ObiFixedUpdater.substeps, 2));

kind regards,

Thanks!

By the way, there seems to be no explicit Updater component in Obi7.
Is Fixupdater used by default in the underlying simulation?
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Messages In This Thread
RE: Question About Collision Impulse - by wenhao_zheng - 16-07-2024, 11:33 AM