16-07-2024, 11:33 AM
(16-07-2024, 09:31 AM)josemendez Wrote: Hi!
Correct, Obi only implements rigidbodies but not articulation bodies.
Simply divide by time squared. In Obi's case, "time" is the duration of a substep. Sample pseudocode, assuming you're using ObiFixedUpdater:
Code:force = lambdaImpulse / (Mathf.Pow(Time.fixedDeltaTime / ObiFixedUpdater.substeps, 2));
kind regards,
Thanks!
By the way, there seems to be no explicit Updater component in Obi7.
Is Fixupdater used by default in the underlying simulation?