16-07-2024, 08:24 AM
Hi!
Under your guidance, I was able to clamp the soft body with the rigid body. This effect is very good and meets our needs.
In our further requirements, we hope to use ArticulationBody to replace Rigidbody. In fact, ArticulationBody does not seem to be compatible with Obi.
Therefore, I hope to simulate the reaction force of the soft body in physical collision, so as to manually apply the reaction force to ArticulationBody.
In the collision-related documents, it is mentioned that developers can obtain the impulse of the collision.
For the above purpose, I collected this impulse information in the collision callback.
In my previous attempt, I directly used the impulse as the reaction force of the collision, but it seems that this is not the case.
I would like to ask if there is a way to convert the collision impulse into a reaction force.
Sorry, my physics is not very good. Thank you for your help.
Under your guidance, I was able to clamp the soft body with the rigid body. This effect is very good and meets our needs.
In our further requirements, we hope to use ArticulationBody to replace Rigidbody. In fact, ArticulationBody does not seem to be compatible with Obi.
Therefore, I hope to simulate the reaction force of the soft body in physical collision, so as to manually apply the reaction force to ArticulationBody.
In the collision-related documents, it is mentioned that developers can obtain the impulse of the collision.
For the above purpose, I collected this impulse information in the collision callback.
In my previous attempt, I directly used the impulse as the reaction force of the collision, but it seems that this is not the case.
I would like to ask if there is a way to convert the collision impulse into a reaction force.
Sorry, my physics is not very good. Thank you for your help.