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Help  Obi Cloth- Character
#3
(06-07-2024, 01:25 AM)aallenfx Wrote: Here's an example of something I'm looking for- whether with obi soft body or obi cloth (I have cloth currently). 

https://www.youtube.com/watch?v=MvZvUW9p2ak

This example is in unity, but you can see the force is distributed in an almost jell like way. The object does appear to return to its original form as well.
I would want some form of springiness control to reduce the amount of recoil or inherited forces acting upon the object. 

And to have the object accept both A) internal inherited velocity B) external collision (such as a ball or square/surface/etc hitting and causing force to distribute against the surface).

Hi,

You should use skinned cloth for this. Skinned cloth is just like regular cloth, with the added benefit of skin constraints. These allow the surface of your mesh to be simulated, while giving you control over how much the simulation separates from the rest shape of the object (skin radius) and how much it penetrates the mesh (skin backstop). You also have control over the constraint's compliance (that is, how springy it is).

You can paint all these constraint parameters per-particle in the cloth blueprint editor. This video might help.
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Messages In This Thread
Obi Cloth- Character - by aallenfx - 03-07-2024, 05:40 PM
RE: Obi Cloth- Character - by aallenfx - 06-07-2024, 01:25 AM
RE: Obi Cloth- Character - by josemendez - 08-07-2024, 12:42 PM
RE: Obi Cloth- Character - by josemendez - 08-07-2024, 12:52 PM