06-07-2024, 01:25 AM
Here's an example of something I'm looking for- whether with obi soft body or obi cloth (I have cloth currently).
https://www.youtube.com/watch?v=MvZvUW9p2ak
This example is in unity, but you can see the force is distributed in an almost jell like way. The object does appear to return to its original form as well.
I would want some form of springiness control to reduce the amount of recoil or inherited forces acting upon the object.
And to have the object accept both A) internal inherited velocity B) external collision (such as a ball or square/surface/etc hitting and causing force to distribute against the surface).
https://www.youtube.com/watch?v=MvZvUW9p2ak
This example is in unity, but you can see the force is distributed in an almost jell like way. The object does appear to return to its original form as well.
I would want some form of springiness control to reduce the amount of recoil or inherited forces acting upon the object.
And to have the object accept both A) internal inherited velocity B) external collision (such as a ball or square/surface/etc hitting and causing force to distribute against the surface).