28-06-2024, 12:20 PM
(This post was last modified: 28-06-2024, 12:22 PM by josemendez.)
(28-06-2024, 12:20 AM)Koolio Wrote: I had a look, (wish you would make docs better, or even making the little Unity (?) icon actually goto the Obi help page on that component, was looking at Obi Particular attachment and Particle Attachment is not even showin the side bar :S ..but it was there as Attachment .. )
All components in Obi have the "Obi" prefix, in the documentation's side menu they appear without the prefix for legibility: ObiSolver appears as Solver, ObiUpdater as Updater, ObiEmitter as Emitter, ObiCollisionMaterial as Collision Material, etc.
(28-06-2024, 12:20 AM)Koolio Wrote: anyway yes not tried doing anything with Unity joints, playing around with changing the attachment Target to something else makes the rope jump.. so I guesss that kinda works.. its bit rough though.
Changing the attachment's target at runtime doesn't make much sense in this context: you'd have just a rope with no hook at the end or anything that could pick up other objects, objects would be picked up by the rope directly instead.
kind regards,