28-06-2024, 10:31 AM
(This post was last modified: 28-06-2024, 12:14 PM by josemendez.)
(28-06-2024, 09:27 AM)balaji.v Wrote: Hi,
I followed your steps but still its too slow in editor.please check the screenshots attached.
- I just duplicated the 'ClothSoftbody' scene and the softbody game object under the solver.
- I duplicated the balloon blueprint, added our washcloth mesh, and then assigned it to the duplicated softbody gameobject.
[img] https://drive.google.com/file/d/1TeAcuSD...sp=sharing[/img]
https://drive.google.com/file/d/14a44sPC...sp=sharing
https://drive.google.com/file/d/1AS7Xqzf...sp=sharing
https://drive.google.com/file/d/1xijcgBW...sp=sharing
https://drive.google.com/file/d/1bDMhnd5...sp=sharing
https://drive.google.com/file/d/18MLq2Lz...sp=sharing
https://drive.google.com/file/d/1TeAcuSD...sp=sharing
Hi,
I meant simulating it as an actual softbody, not a cloth softbody. Cloth softbodies use http://obi.virtualmethodstudio.com/manua...aints.html pressure to inflate closed meshes, like a balloon. This doesn’t make any sense for your use case: a folded towel is very expensive to simulate as cloth due to the sheer amount of contacts, and doesn’t make sense to inflate it like a balloon either.
The best way to simulate it is as a softbody. Note this would *not allow you to unfold the towel*. If you want to be able to fold/unfold it, you need to simulate it as cloth, but obviously in the unfolded state (not using a mesh that represents is as a folded object like you’re currently doing).
In few words:
- if you want to simulate a folded towel using a mesh that represents it in a folded state, use ObiSoftbody.
- if you want to be able to fold/unfold it, you must use a mesh that represents it in an unfolded state, and use ObiCloth.
Write to support(at)virtualmethodstudio.com and we’ll swap your ObiCloth license for a ObiSoftbody license in case you need.
Kind regards,