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Softbody-based Crawling
#1
Hi! 

As shown in the figure below, I try to use two soft bodies to grab a rigid body. For example, a claw machine.I expect the grabbing process to be achieved through friction.

I set the same collision material for both the claw soft body and the rigid body, with both dynamic and static friction set to 1.
In my attempt, I was able to grab the rigid body, but it soon fell slowly. In the real world, I would think that the friction is not enough. But I have set the friction to 1 in the collision material, and I expect that there should be no tangential movement of the object.
For reference I have attached my Obi Solver component configuration, although I have tried different things with it and I don't think the problem seems to be there.
Is it possible to achieve my needs based on ObiSoftbody? If it is feasible, I am very much looking forward to getting suggestions from developers.
Many thanks!

Please see the attachment for detailed configuration.
Thanks!


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Messages In This Thread
Softbody-based Crawling - by wenhao_zheng - 27-06-2024, 10:40 AM
RE: Softbody-based Crawling - by josemendez - 27-06-2024, 11:23 AM
RE: Softbody-based Crawling - by wenhao_zheng - 29-06-2024, 05:03 AM
RE: Softbody-based Crawling - by wenhao_zheng - 29-06-2024, 07:17 AM