19-06-2024, 08:31 AM
(This post was last modified: 19-06-2024, 08:32 AM by josemendez.)
(18-06-2024, 09:06 PM)CosmosST Wrote: Thank you so much.
Unity : 2022.3.25f1
URP : 14.0.11
Here's a link to the project:
https://we.tl/t-aUiefZrltA
It uses Unity 2022.3.33f1, which is the LTS version for 2022. It's the same major and minor version as yours, so you should be able to open it with no issues. Check out the "FluidViscosity" sample scene, in which I've converted all materials to URP. Other sample scenes work as well, but there might be materials that still need converting to URP.
All I've done is created a fresh Unity project, imported Obi, and added a ObiFluidRendererFeature to the pipeline's renderer. Project tested both in-editor and standalone in Windows 11 and Mac OS Catalina (10.15.4)
(18-06-2024, 09:06 PM)CosmosST Wrote: The framebuffer adds up the frames being rendered.
What do you mean? "adding up frames" as in the camera is not clearing the framebuffer in between frames? Off the top of my head there's nothing in Obi that could cause this, it's typically caused by incorrect clear settings in the Camera component. Set its "clear" property to use either background color or the skybox.