12-06-2024, 11:34 AM
(12-06-2024, 11:00 AM)josemendez Wrote: Hi,it Works, thankyou sosososossososososoosososos MUCH!!!
Open up "Obi/Resources/ObiMaterials/URP/FluidShaderURP" file and change its “UniversalRenderPipeline” tag to “UniversalPipeline”. Some URP versions use the former, while others use the latter. Using the incorrect tag will still work in the Editor, but will silently fail in builds. This is a bug in Unity that hasn’t been addressed yet. See:
http://obi.virtualmethodstudio.com/forum...-4197.html
Kind regards.