12-06-2024, 11:00 AM
(This post was last modified: 12-06-2024, 11:02 AM by josemendez.)
(12-06-2024, 10:55 AM)Xingrui Wang Wrote: Hi, thankyou for your reply!!
I use URP, and follow the tutorial on Youtube, already add the Obi Render Feature to URP, and ticked the Opaque & Depth.
and My Unity Version is 2022.3.25f1.
Also, my Android Device is SamSung Galaxy 23+
Hi,
Open up "Obi/Resources/ObiMaterials/URP/FluidShaderURP" file and change its “UniversalRenderPipeline” tag to “UniversalPipeline”. Some URP versions use the former, while others use the latter. Using the incorrect tag will still work in the Editor, but will silently fail in builds. This is a bug in Unity that hasn’t been addressed yet. See:
http://obi.virtualmethodstudio.com/forum...-4197.html
Kind regards.