I've attached screenshot of the original game. Is it possible to create something like that using Obi ?
4 - 6 ropes working fine in desktop. I don't see any performance issues there. But its very slow in Mobile when ropes are twisted and tangled with collisions enabled.
Yes burst by default its enabled. I didn't change any settings.
It's universal render pipeline project with Burst packages installed by default. Attached screenshot for reference.
I can create the below tangles somehow using a spline tool & creating obi ropes at runtime. But I don't think it can handle the collision in the same way how its done in that game.
Even with just 4 - 6 ropes with solver collision parallel 20-30 iteration, when its slightly stretched, breaks collision and ropes getting untangled.
collision problem secondary. Primary problem is the performance now. With 20-30 ropes, tangles and collision, will it be able to give more than 60 fps on mobile ?
4 - 6 ropes working fine in desktop. I don't see any performance issues there. But its very slow in Mobile when ropes are twisted and tangled with collisions enabled.
Yes burst by default its enabled. I didn't change any settings.
It's universal render pipeline project with Burst packages installed by default. Attached screenshot for reference.
I can create the below tangles somehow using a spline tool & creating obi ropes at runtime. But I don't think it can handle the collision in the same way how its done in that game.
Even with just 4 - 6 ropes with solver collision parallel 20-30 iteration, when its slightly stretched, breaks collision and ropes getting untangled.
collision problem secondary. Primary problem is the performance now. With 20-30 ropes, tangles and collision, will it be able to give more than 60 fps on mobile ?