23-05-2024, 12:39 AM
(22-05-2024, 10:04 AM)josemendez Wrote: Correct!
The idea is that infinite lines pass trough 1 point, so if you constrain only 1 point of any object (think nailing down a piece of wood using just 1 nail), it can rotate around that point freely. But if you constrain 2 points, then only one line passes trough them and the object can't rotate freely anymore.
Ok great, it works now, thank you.
Took me a while to get the tangents right cos I couldn't find a comment line or anything on AddControlPoint in the API docs. Turns out the tangent is a tangent, meaning it's a local space vector relative to the control point. Just it's not completely clear cos in the path editor it is shown as a local position that you drag around. Wouldn't hurt adding a line of help there.
Anyways thanks for great help and a great product. Cheers.