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Bug / Crash  Fluid renders in editor, not in build
#4
(17-05-2024, 08:00 AM)josemendez Wrote: Hi!

Sorry about this! Which email account did you use to contact us regarding this error? That way I can check our previous conversation and get up to speed regarding this issue.


- Is it only fluid rendering that's failing, or both simulation and rendering? If you enable the "render" checkbox in ObiParticleRenderer, do particles appear in the build?
- What platform are you building for? Also, which solver backend are you using (Burst or Oni)?

I ask these questions because you mentioned there's no errors in the console, if any of the shaders used for fluid rendering were missing or not properly compiling for your platform, the console/logs should contain the following error : "Obi Fluid Renderer not supported in this platform."

If this is not the case, it sounds like the entire physics backend is either missing or unsupported. This is usually the case with Oni, since it has much more limited platform support than Burst.

kind regards,

Any thoughts on this? We are still unable to build our game for testing
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Messages In This Thread
RE: Fluid renders in editor, not in build - by Terabytetim - 20-05-2024, 11:27 PM