17-05-2024, 11:48 PM
Thank you for the quick reply! We're trying to wrap up this project, and only just now noticed this error in builds.
tim.williams@binteractive.com - although our original discussion was about rendering issues in the URP and issues getting our simulation working well. We eventually switched to the Standard render pipeline, which allowed us to render the water the way we wanted.
Only the rendering is failing; Enabling that checkbox, I see balls falling where I'd expect water to be. Disabling it, no water is seen.
Windows, and Burst.
I am not seeing this or any other errors in the built player log. I've disabled shader stripping in the project, and even added every single shader file I could find used by Obi to the "Always Included" list.
A bit stumped at this point, I thought it might be Burst but have confirmed that's building with the player.
Quote:Sorry about this! Which email account did you use to contact us regarding this error?
tim.williams@binteractive.com - although our original discussion was about rendering issues in the URP and issues getting our simulation working well. We eventually switched to the Standard render pipeline, which allowed us to render the water the way we wanted.
Quote:Is it only fluid rendering that's failing, or both simulation and rendering? If you enable the "render" checkbox in ObiParticleRenderer, do particles appear in the build?
Only the rendering is failing; Enabling that checkbox, I see balls falling where I'd expect water to be. Disabling it, no water is seen.
Quote:What platform are you building for? Also, which solver backend are you using (Burst or Oni)?
Windows, and Burst.
Quote:I ask these questions because you mentioned there's no errors in the console, if any of the shaders used for fluid rendering were missing or not properly compiling for your platform, the console/logs should contain the following error : "Obi Fluid Renderer not supported in this platform."
I am not seeing this or any other errors in the built player log. I've disabled shader stripping in the project, and even added every single shader file I could find used by Obi to the "Always Included" list.
A bit stumped at this point, I thought it might be Burst but have confirmed that's building with the player.