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Bug / Crash  Obi7 | Ropes make fluid sim from 3ms to 30ms
#4
(14-05-2024, 06:50 PM)spikebor Wrote: Ahhh, the surface collisions look so good on paper, but are problematic in a chaotic game world where anything can happen like ropes dropping into water.
Anyway, are we close for the next batch of new updates? I wanna try that triplanar mapping for lava hehe.

Surface collisions are meant to reduce the amount of particles while keeping good collision detection. However a GPU can just go crazy on the amount of particles, so surface collisions are less useful there compared to a CPU. Also, they’re an iterative process, and GPUs tend to have less powerful cores - although they have *a lot more* cores than a CPU. They still have some use cases on a GPU, but yours is certainly not a good fit for them.

Triplanar mapping advection is available since Monday, I haven’t announced it yet since I havent had time to write documentation for it. If you redownload the assets using the same links you already have, you’ll see new parameters in ObiSolver and ObiFluidRenderingPass, related to texture advection.

Will hopefully be able to document it before the end of this week Sonrisa
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Messages In This Thread
RE: Obi7 | Ropes make fluid sim from 3ms to 30ms - by josemendez - 14-05-2024, 07:21 PM