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Bug / Crash  Strange errors after import (clear project) and questions about perfomance
#1
Hello. I'm using Unity3d 2017.3.0f3 (a9f86dcd79df)

After importing, I get such warnings and errors:
Code:
Assets/Obi/Editor/ObiParticleActorEditor.cs(161,22): warning CS0618: `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete: `Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
Assets/Obi/Editor/ObiTetherConstraintsEditor.cs(18,23): warning CS0649: Field `Obi.ObiTetherConstraintsEditor.tetherType' is never assigned to, and will always have its default value `0'
DllNotFoundException: libOni
Obi.ObiCollisionMaterial.OnValidate () (at Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs:44)
DllNotFoundException: libOni
Obi.ObiCollisionMaterial.OnEnable () (at Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs:27)
DllNotFoundException: libOni
Obi.ObiMeshTopology.OnEnable () (at Assets/Obi/Scripts/DataStructures/ObiMeshTopology.cs:122)
DllNotFoundException: libOni
Obi.ObiTriangleSkinMap.OnEnable () (at Assets/Obi/Scripts/DataStructures/ObiTriangleSkinMap.cs:121)
DllNotFoundException: libOni
Obi.ObiDistanceField.OnEnable () (at Assets/Obi/Scripts/Collisions/ObiDistanceField.cs:54)
This is okay?
These "DllNotFoundException: libOni" there are 256.


Physics works but not as efficiently as we would like.
I checked on intel i3, Clothstaticmeshcollider demo gives out 400-500ms for CPU.
What processor do you use?
Is the loss of performance related to the errors above?
At the same time, the Benchmark demo gives ~12ms.
Are there any best practices for better performance?

Thanks.
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Messages In This Thread
Strange errors after import (clear project) and questions about perfomance - by NightFox - 12-04-2018, 04:16 PM