(13-05-2024, 04:42 PM)josemendez Wrote: Hi,
Make sure your bones have unit scale. Blender FBX exporter by default exports transforms with a scale of 100 (since Unity and Blender use different units).
Kind regards,
It is fixed now! thanks !
(13-05-2024, 04:42 PM)josemendez Wrote: Hi,
Make sure your bones have unit scale. Blender FBX exporter by default exports transforms with a scale of 100 (since Unity and Blender use different units).
Kind regards,
There is a new problem,
When I scale down the model, it seems that the bones are still being calculated based on the original size. How do I make it so that they operate based on the scaled-down proportion?