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Help  When I use ObiBone with my blender model, all bones are clustered together.
#3
(13-05-2024, 04:42 PM)josemendez Wrote: Hi,

Make sure your bones have unit scale. Blender FBX exporter by default exports transforms with a scale of 100 (since Unity and Blender use different units).

Kind regards,
It is fixed now! thanks !

(13-05-2024, 04:42 PM)josemendez Wrote: Hi,

Make sure your bones have unit scale. Blender FBX exporter by default exports transforms with a scale of 100 (since Unity and Blender use different units).

Kind regards,
There is a new problem, When I scale down the model, it seems that the bones are still being calculated based on the original size. How do I make it so that they operate based on the scaled-down proportion?
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Messages In This Thread
RE: When I use ObiBone with my blender model, all bones are clustered together. - by lu_dens - 14-05-2024, 04:04 AM