Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tether constraints for ropes with no fixed points
#3
That actually sounds vaguely similar to the current solution i have with spring joints enforcing the distance, except that it's a per-particle constraint (if i understand correctly). I'm using particle handles since otherwise i had the issue with particles very often getting stuck inside/behind colliders (including getting stuck underneath the 1m thick floor), and since i'm developing for a contest scenario, anything that might interrupt the process is a no-go. Thanks though!
Reply


Messages In This Thread
RE: Tether constraints for ropes with no fixed points - by khalvr - 12-04-2018, 09:29 AM