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Suggestion / Idea  OBI7 Surface Texture Rendering (Lava) discussion
#2
My texture maybe not enough to do this, but essentially what I aim for is this effect
This cannot be done with current small foam particles since it will need an absurd amount of them.
They're very big foam card with dissolve over time technique.
Wishlist for Foam shader graph and custom node next.

[Image: 62dfb1e19938c.gif]

I wonder why do you not use VFX graph for foam? Is this about compatibility with low-end devices?
Unity vfx graph can read Compute Buffer since 2021 LTS so I think it's very well suit for Obi7.
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Messages In This Thread
RE: Bigger foam with Alpha dissolve - by spikebor - 08-05-2024, 04:47 AM
RE: Bigger foam with Alpha dissolve - by spikebor - 08-05-2024, 08:18 AM
RE: Bigger foam with Alpha dissolve - by spikebor - 08-05-2024, 08:30 AM
RE: Bigger foam with Alpha dissolve - by spikebor - 08-05-2024, 08:35 AM
RE: Bigger foam with Alpha dissolve - by spikebor - 08-05-2024, 03:56 PM
RE: Bigger foam with Alpha dissolve - by spikebor - 10-05-2024, 08:57 AM
RE: Bigger foam with Alpha dissolve - by spikebor - 16-05-2024, 05:17 PM
RE: Bigger foam with Alpha dissolve - by spikebor - 21-05-2024, 03:04 PM