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Suggestion / Idea  OBI7 Surface Texture Rendering (Lava) discussion
#1
Hi, I'm unable to edit the Foam shader, but I have a suggestion, try this if you're interested.

Using 1 Alpha + Life time info as threshold (0-1) will result in dissolve effect
If you can change the foam shader into this, we can have 5x-10x bigger foam, more coverage and dissolve effect over time with lesser foam count.
I've pack a texture that have parabol for main alpha ® + foam alpha circle (G) + foam alpha directional (B) as dissolve step.
The texture is made in Substance Designer, is free to pack into the final Obi package if you want.
https://drive.google.com/file/d/1aLCCs3I...sp=sharing

If you can pass the foam movement direction as UV, can use the B channel, else can use G channel.

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Messages In This Thread
OBI7 Surface Texture Rendering (Lava) discussion - by spikebor - 07-05-2024, 03:40 PM
RE: Bigger foam with Alpha dissolve - by spikebor - 08-05-2024, 04:47 AM
RE: Bigger foam with Alpha dissolve - by spikebor - 08-05-2024, 08:18 AM
RE: Bigger foam with Alpha dissolve - by spikebor - 08-05-2024, 08:30 AM
RE: Bigger foam with Alpha dissolve - by spikebor - 08-05-2024, 08:35 AM
RE: Bigger foam with Alpha dissolve - by spikebor - 08-05-2024, 03:56 PM
RE: Bigger foam with Alpha dissolve - by spikebor - 10-05-2024, 08:57 AM
RE: Bigger foam with Alpha dissolve - by spikebor - 16-05-2024, 05:17 PM
RE: Bigger foam with Alpha dissolve - by spikebor - 21-05-2024, 03:04 PM