06-05-2024, 12:39 PM
(This post was last modified: 06-05-2024, 12:40 PM by josemendez.)
Hi!
Any performance optimizations should be driven by profiling. Use the profiler to check what's taking up most time, then work towards optimizing that. I can help you interpret your profiler results, but trying to optimize without any real data is just guessing.
Also, try to measure performance in milliseconds/frame instead of FPS. This is because at high fps counts, a very small performance difference can result in a large FPS difference, however the same performance difference will have a small impact on FPS if your FPS are low. This makes it difficult to determine the impact something has on performance.
kind regards,
Any performance optimizations should be driven by profiling. Use the profiler to check what's taking up most time, then work towards optimizing that. I can help you interpret your profiler results, but trying to optimize without any real data is just guessing.
Also, try to measure performance in milliseconds/frame instead of FPS. This is because at high fps counts, a very small performance difference can result in a large FPS difference, however the same performance difference will have a small impact on FPS if your FPS are low. This makes it difficult to determine the impact something has on performance.
kind regards,