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Feedback (7.0) New particle shader has a lot of variants and they slow down the build
#2
It's getting quite unbearable at this point. By adding Obi 7.0 RC to a blank project, the build time goes from several seconds to several minutes.

The stupidest part (probably Unity's fault) is that built-in shaders take the most time to compile, but my project doesn't even use built-in pipeline.
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RE: (7.0) New particle shader has a lot of variants and they slow down the build - by kodra - 04-05-2024, 05:21 PM