It's getting quite unbearable at this point. By adding Obi 7.0 RC to a blank project, the build time goes from several seconds to several minutes.
The stupidest part (probably Unity's fault) is that built-in shaders take the most time to compile, but my project doesn't even use built-in pipeline.
The stupidest part (probably Unity's fault) is that built-in shaders take the most time to compile, but my project doesn't even use built-in pipeline.