03-05-2024, 09:14 AM
I've done all I can in the setting: enable Burst, solver set fixed sub step to 1 and all the constraint to 1, only update when looking at, generate low-res blueprint.
This is 8 Slime characters Result:
Fixed Update enabled: When look at: 250 fps, when look away: 320 fps.
Fixed Update disabled: 450 fps (I'm curious about this part, why is it greater than the look-away option while Simulate When Invisible is off? I expect it would be the same, is there still some calculation not eliminated here?)
250-320 fps is very good not gonna lie. I would not target greater than 60 fps though, just wanna ask to further optimize it because I want to have some spare fps for other Obi sim like cloth rope water etc.
One note: before going with this good range 250-320 fps, I'm at 60 fps just because the blueprint resolution kinda detailed. Just making it low-res get me to this point so I wanna point out this important info for anyone who happen to see this.
This is 8 Slime characters Result:
Fixed Update enabled: When look at: 250 fps, when look away: 320 fps.
Fixed Update disabled: 450 fps (I'm curious about this part, why is it greater than the look-away option while Simulate When Invisible is off? I expect it would be the same, is there still some calculation not eliminated here?)
250-320 fps is very good not gonna lie. I would not target greater than 60 fps though, just wanna ask to further optimize it because I want to have some spare fps for other Obi sim like cloth rope water etc.
One note: before going with this good range 250-320 fps, I'm at 60 fps just because the blueprint resolution kinda detailed. Just making it low-res get me to this point so I wanna point out this important info for anyone who happen to see this.