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handles on Obi Rope cause twitching
#5
(11-04-2018, 07:19 AM)Semih Wrote: Hi,

I do believe that I have Obi 3.4 as I downloaded the asset yesterday. The twitching seems a bit better when I change to "Late Update" instead of "Fixed Update" in the Obi Solver but the twitching is still very noticeable.
I did notice this in the changelog "- Bug that caused twitching when performing more than 1 physics step per frame when using handles." How can I check if I'm performing more than 1 physics step per frame?
Both of my handles are parented to different game objects and both of those objects are moving via transform translate. Is that OK?

Any ideas on how this can be fixed?

You can check it by looking at Unity's profiler, to see if there are frames where FixedUpdate is being called multiple times (the amount of times for each function call is one of the columns in the profiler).

If you're still experiencing twitching in 3.4, I'm most certain it is due to a different reason because handles have fundamentally changed. Specially since you mention it happens in LateUpdate too (if it was due to the original bug, it wouldn't happen at all in LateUpdate mode).

Can you share more details on your scene?:
- Does the twitching stop if you disable collisions in the solver?
- Are the rope handles inside the objects they're attached to?
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Messages In This Thread
handles on Obi Rope cause twitching - by khalvr - 06-02-2018, 03:52 PM
RE: handles on Obi Rope cause twitching - by josemendez - 11-04-2018, 08:34 AM