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Help  Controlling Particle Thickness at Runtime with Obi Rope
#3
I cannot thank you enough! I can't believe I didn't thoroughly check the samples section after pouring through the source code. 

I knew I was doing something terribly wrong, but I was desperate to get the solution. I felt like this tool just had to be able to do this trick, and sure enough, I was right! Just not about the method.

Also, to anyone who reads this, the Unreal Engine's closest equivalent of this tool (particle-based rope physics) is so much less useful and flexible. This tool is genuinely amazing. I just wish Obi Fluids worked on HDRP. 

Thanks again!
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Messages In This Thread
RE: Controlling Particle Thickness at Runtime with Obi Rope - by wrcampbell1 - 29-04-2024, 05:15 PM