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Help  Question about garment onto a 3d avatar using Obi
#15
(29-04-2024, 10:57 AM)josemendez Wrote: Oh ok, so the cloth is falling but not colliding against the body right?
How does the distance field look in the preview? Can you see anything in the distance field inspector's preview window? (at the very bottom of the inspector, like in the following screenshot):


Cloth already contains its own collision geometry (particle-based), there's no need to add a MeshCollider to a cloth.

Hi,

I reset the Distance Field and applied again. This is the result I've got.
       




Quote:josemendez

8 iterations and 15 substeps = 120 iterations, which is *a lot*.


Substeps are a lot more effective at improving simulation quality than iterations. It is very rare for iterations to go over 2-4, as they're intended to adjust the relative importance of different constraint types. Usually, you want to keep all iteration values at just 1 iteration, then use as many substeps as needed. Then if any particular constraint type needs some extra strength, use a couple more iterations on that particular constraint type.

And I reset the ObiSolver following your advice as well. The performance got better, it moves faster than before. But the clothes doesn't seem like a fabric piece, though. Is Blueprint the only way to solve this problem? 


Thank you
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Messages In This Thread
RE: Question about garment onto a 3d avatar using Obi - by onfitpark - 29-04-2024, 12:00 PM