29-04-2024, 09:00 AM
Could reproduce the issue by adding a root bone to the skeleton in the blueprint editor, then clicking generate.
The issue happens because most bones in your Slime character are far outside of the mesh, and the sampler fails to assign a particle to voxels in the voxelized mesh because they're very far from the voxel mesh bounds.
This can be prevented by performing a bounds check, with no ill effects. Please find attached a patched version of ObiSoftbodySurfaceBlueprint.cs.
let me know how it goes,
kind regards,
The issue happens because most bones in your Slime character are far outside of the mesh, and the sampler fails to assign a particle to voxels in the voxelized mesh because they're very far from the voxel mesh bounds.
This can be prevented by performing a bounds check, with no ill effects. Please find attached a patched version of ObiSoftbodySurfaceBlueprint.cs.
let me know how it goes,
kind regards,