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Help  Debug Collisions position and normal
#4
Hi,

Yes, it's correct. Normals are perpendicular to the surface the particles are colliding against -in this case, the character's collider- so they're pointing the right way. If you want to invert them, just negate them.

Note there is no need to normalize normals, they have unit length by definition.

kind regards,
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Messages In This Thread
RE: Debug Collisions position and normal - by josemendez - 29-04-2024, 07:50 AM