29-04-2024, 07:50 AM
(This post was last modified: 29-04-2024, 07:50 AM by josemendez.)
Hi,
Yes, it's correct. Normals are perpendicular to the surface the particles are colliding against -in this case, the character's collider- so they're pointing the right way. If you want to invert them, just negate them.
Note there is no need to normalize normals, they have unit length by definition.
kind regards,
Yes, it's correct. Normals are perpendicular to the surface the particles are colliding against -in this case, the character's collider- so they're pointing the right way. If you want to invert them, just negate them.
Note there is no need to normalize normals, they have unit length by definition.
kind regards,