24-04-2024, 04:23 PM
I resolved the issue by changing the
to
You can find the line around 335 at ObiActorBlueprintEditor.cs
Code:
currentProperty.OnSceneRepaint();
to
Code:
if (currentProperty != null)
{
// property OnSceneRepaint
currentProperty.OnSceneRepaint();
}
You can find the line around 335 at ObiActorBlueprintEditor.cs