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Bug / Crash  IdentifyMovingColliders.Execute OutOfBound crash
#4
Well... I must be dumb or something.

I was saying that Obi 6.5 was the same as our Obi 6.4 issue... but in fact Obi 6.5 will fix the issue we have because the Shape initialization changed!

Obi 6.4
Code:
colliderShapes.Add(new ColliderShape());

Obi 6.5
Code:
colliderShapes.Add(new ColliderShape() { materialIndex = -1, rigidbodyIndex = -1});


So that was just it Sonrisa

Sorry for all the noise. Next time I'll do more researches before asking around!
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Messages In This Thread
RE: IdentifyMovingColliders.Execute OutOfBound crash - by Guillaume - 24-04-2024, 08:55 AM