10-04-2018, 03:45 PM
(06-02-2018, 03:52 PM)khalvr Wrote: Since i switched to using handles on my cords, the rope has started twitching in a very odd way which reminds me of an issue you sometimes get when using a skinned mesh renderer with dynamic batching in Unity. The thing is, dynamic batching is disabled for my project, and it appears that it is the particles themselves who are twitching (see gif). What can i do to fix this? I decided to fall back on ObiRope just for the visuals, but now even that seems to have its issues.
Hello! I know this post is two months old but I've found no other thread with the same problem.
I've also started experiencing this issue. I have a rope with two handles, each handle is connected to the top/bottom particles of the rope. I have these handles parented under my player and when I move sideways and look at the rope it twitches at a fixed interval (almost every second).
Have you found any solution to this?