Hi, again!
Somehow, I feel I need to add more details to my questions I attached a example image so that I hope this will help you to understand(I wish I could show the project in person).
[Example]
1: original fbx
2: Once I put it on a S size body and hit the play, since it's loose in real world, the clothes fit and form a natural wrinkle, room, looseness(On my previous posts, I used the term like stretch, shrink, instead).
3: On a L size body, it fits tight bcuz there's no enough room between the body and the clothes.
[Spheres with collider and Unity Cloth]
4. fbx and a basic sphere pretended oversize body
5. In the simulation, the sphere "wears" the fbx following the shape.
I'm looking for the way that the clothes fit on any body(w/ Mesh Collider) and are naturally placed following the shape of the body.
I pin my hope on Obi Cloth to bring 1,2,3 and/or 4,5 kind of principle into Unity engine. Somehow, I think this is a rare question in this forum world lol. I hope this helps you to understand my idea
I know these ideas will be explored in more detail. So far, manipulating skin radius and backstop in Blueprint, ObiSolver, sleep threshold, collision settings and all other advice you gave me. I'm grateful to you for all information.
Looking forward to your answer.
Thank you
*To lower down the particle distance of the clothes might be helpful, though? Obi Particle Renderer doesn't seem like what I want to try.... I have no idea about this....
Somehow, I feel I need to add more details to my questions I attached a example image so that I hope this will help you to understand(I wish I could show the project in person).
[Example]
1: original fbx
2: Once I put it on a S size body and hit the play, since it's loose in real world, the clothes fit and form a natural wrinkle, room, looseness(On my previous posts, I used the term like stretch, shrink, instead).
3: On a L size body, it fits tight bcuz there's no enough room between the body and the clothes.
[Spheres with collider and Unity Cloth]
4. fbx and a basic sphere pretended oversize body
5. In the simulation, the sphere "wears" the fbx following the shape.
I'm looking for the way that the clothes fit on any body(w/ Mesh Collider) and are naturally placed following the shape of the body.
I pin my hope on Obi Cloth to bring 1,2,3 and/or 4,5 kind of principle into Unity engine. Somehow, I think this is a rare question in this forum world lol. I hope this helps you to understand my idea
I know these ideas will be explored in more detail. So far, manipulating skin radius and backstop in Blueprint, ObiSolver, sleep threshold, collision settings and all other advice you gave me. I'm grateful to you for all information.
Looking forward to your answer.
Thank you
*To lower down the particle distance of the clothes might be helpful, though? Obi Particle Renderer doesn't seem like what I want to try.... I have no idea about this....