23-04-2024, 12:58 PM
(This post was last modified: 23-04-2024, 01:00 PM by josemendez.)
(23-04-2024, 12:55 PM)onfitpark Wrote: Hi,
I got your suggestions and applied them, and seems better than previous works! And here I bring another question.
Once hit the play, the t shirt(Sorry for the poor image example below. I just randomly enlarge the size of the garment for a visible example) sleeves are stretching down and place on the arm but nothing is changed in the bodice part.
According to the principle, bodice part should be stretching (would rather say shrinking) towards the center of the body so that it shows how it looses. It seem like less affected by gravity.
What I want to try is that to make the cloth(t shirt) drops in the direction of gravity so that it attaches naturally to the mesh collider I'm using.
Is there any way to make it work, or any ideas to try?
Thank you
Hi,
I'm not sure I understand your question, sorry. If you're referring to the visible gap between the sleeves and the actual surface of the body, that's due to particles being too big.
In the blueprint editor, select all particles and change their radius to a smaller value. Note you can enable particle visualization in the visualization options at the bottom of the blueprint editor to better adjust the radius.
On my previous post I forgot to mention: set your ObiSolver's sleep threshold to zero in order to allow all particles to move even if their velocity is very small, this is important for capturing small details in the simulation.
kind regards,