16-04-2024, 06:56 AM
(16-04-2024, 04:09 AM)ziziza93 Wrote: Hello, I attempted to use a mesh collider in conjunction with the Obi SkinnedCloth, but I ran into performance issues, so I'm looking to utilize sphere colliders instead.
I've succeeded in placing colliders according to the shape of my mesh;
however, I haven't found a way to manage the sphere colliders that were generated through the Obi collider.
As shown in the attached image, is it possible to manage the sphere colliders that were added as game objects with a single Obi collider?
Hi!
You need one ObiCollider per SphereCollider, as it’s not possible to approximate multiple spheres (or boxes, or capsules) with just one collider.
Kind regards,