15-04-2024, 06:50 PM
(This post was last modified: 15-04-2024, 07:08 PM by josemendez.)
Hi Eddie,
The video doesn't show whether the solver is included in any ObiUpdater. Solvers that aren't part of any updater will not have their simulation updated and will not be rendered, could this be your problem? See:
https://obi.virtualmethodstudio.com/manu...cture.html
https://obi.virtualmethodstudio.com/manu...aters.html
About the rope being "transparent" on the inside, that's regular backface culling which is applied to all meshes by default (not just in Unity, but most 3D software): the back side of faces is not rendered to save resources. You should use a two-sided material (or two materials, one for front faces and a second one for back faces) if you want to render faces inside of an object. See:
https://en.wikipedia.org/wiki/Back-face_culling
https://forum.unity.com/threads/backface...ity.48919/
https://discussions.unity.com/t/how-can-...ing/255428
The video doesn't show whether the solver is included in any ObiUpdater. Solvers that aren't part of any updater will not have their simulation updated and will not be rendered, could this be your problem? See:
https://obi.virtualmethodstudio.com/manu...cture.html
https://obi.virtualmethodstudio.com/manu...aters.html
About the rope being "transparent" on the inside, that's regular backface culling which is applied to all meshes by default (not just in Unity, but most 3D software): the back side of faces is not rendered to save resources. You should use a two-sided material (or two materials, one for front faces and a second one for back faces) if you want to render faces inside of an object. See:
https://en.wikipedia.org/wiki/Back-face_culling
https://forum.unity.com/threads/backface...ity.48919/
https://discussions.unity.com/t/how-can-...ing/255428