15-04-2024, 06:40 PM
(This post was last modified: 15-04-2024, 07:56 PM by josemendez.)
Hi Camden,
Ropes do not model orientation/torsion, as explained in the manual: https://obi.virtualmethodstudio.com/manu...setup.html
As a result, torsion -orientation along the rope's main axis- is essentially random: a direction orthogonal to the "up" vector is picked for the first particle, and then propagated down the rope. If you want particles (and hence, chain links) to retain a specific torsion no matter how the actor is rotated, you need to use rods instead.
kind regards,
Ropes do not model orientation/torsion, as explained in the manual: https://obi.virtualmethodstudio.com/manu...setup.html
Quote:Ropes are built by chaining particles using distance and bend constraints. Since regular particles have no orientation (only a position), torsion effects cannot be simulated, and ropes cannot retain its rest shape.
As a result, torsion -orientation along the rope's main axis- is essentially random: a direction orthogonal to the "up" vector is picked for the first particle, and then propagated down the rope. If you want particles (and hence, chain links) to retain a specific torsion no matter how the actor is rotated, you need to use rods instead.
kind regards,