Im developing a game about splitting softbodies. When a player clicks on a softbody Im destroying it and spawning 2 more smaller softbodies. The problem is that when im doing this some softbodies just dont collide with each other at all like they have some kind of collider filter. I've tried:
1. Increasing solver substeps, increasing Particle Collision iteration count
2. Spawning and destroying softbodies with some delay
3. Spawning and destroying softobodies in solver.OnPrepareFrame
4. Increasing particle radius,
and still nothing.
Obi Softbody 6.5.4
Unity 2022.3.13f
im not sure how to insert videos here so only screenshot for now
1. Increasing solver substeps, increasing Particle Collision iteration count
2. Spawning and destroying softbodies with some delay
3. Spawning and destroying softobodies in solver.OnPrepareFrame
4. Increasing particle radius,
and still nothing.
Obi Softbody 6.5.4
Unity 2022.3.13f
im not sure how to insert videos here so only screenshot for now