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Bug / Crash  (7.0) Compute backend seems to freeze the whole Unity editor occassionally
#3
(11-04-2024, 03:40 PM)josemendez Wrote: Hi,

I’m unable to reproduce this, unfortunately. I’ve tried both Mac and Windows machines to no avail.

Also note that Unity will sometimes take quite some time to compile compute shaders (often up to a minute) and there’s no feedback during this time, so it may look like the editor has frozen.

Make sure this is not your case. Otherwise, it would be useful if you could share the Editor log with us to see what happened that lead to this issue.

Kind regards,

"Also note that Unity will sometimes take quite some time to compile compute shaders (often up to a minute) and there’s no feedback during this time, so it may look like the editor has frozen."


I'm quite sure it's not the case, cause this simple project runs instantly for me when it doesn't freeze. Also the shader compiler is using 0% of CPU when the editor is freezing (see below).

Quote:Keep in mind that it is typically not possible to hang a GPU. If any “hang” takes more than a couple seconds - or the timeout interval specified in your machine - Unity will crash you’ll see a message similar to this:


Well I guess Obi is truly magically powerful since it does hang my GPU constantly...  Lengua I just reproduced it with the project attached above. There aren't specific steps: I just keep enter/exit play mode until it happens.

The task manager looks like this:

   

The log files (right after the hanging happens) are attached.


Attached Files
.zip   Logs.zip (Size: 1.07 KB / Downloads: 2)
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Messages In This Thread
RE: (7.0) Compute backend seems to freeze the whole Unity editor occassionally - by kodra - 11-04-2024, 11:19 PM